Room Types

Gameplay
The rooms are a very special part of ROOMS, hence the name "Rooms". These may contain a battery.

To start off, the player may spawn in a:

Lobby
This is always the starting room and never shows up again. This has a set of doors behind the player's spawn, a gummy flashlight machine, two sets of couches and the door on front of it. Opening the door would start the game, once it is opened, the server is locked from now on and nobody else can join. If done right and with enough players, the lobby ceiling does NOT have collision, this is to avoid the fact that Roblox stacks players on top of each other when spawing at the same spot, which would end up with players stuck on top of the map.

Rooms
During a playthrough of Rooms, the player may encounter a varying sort of Rooms, including such as:

Locker Room
(Not to be mistaken with 4 Locker Room. Which needs reference.)

This room is known for it's absurd amount of lockers. This is easily the most reliable room, be aware that only the dark colored lockers can be entered, otherwise, you can't enter bright colored lockers.

"L-Room"
This room has the shape of an L, having a door on the opposite end and a potted plant on top of a table.

"Plant Room"
This room is completely empty, only having a single potted plant on a table.

"3-Room"
This room is shaped similarly to the number 3. Having a door at the second turn of the room, and a locker at the first turn of the room.

"Table Room"
This room has three tables in the middle, one with a potted plant on them. You can simply walk straight to the door, as you'll simply climb on top of the tables.

4-Locker Room
This one is in front of the player, and has the door on the left side.

(Public Note: This needs a reference. There are no known rooms possessing a fourth locker. Or a door that does not follow the norm of always showing up on the opposite end of the room.)

2-Locker Room/Storage
This room has a few details about it.


 * 1) A few chairs.
 * 2) A stack of tables on one another.
 * 3) 2 lockers on the right side.
 * 4) A few plants.

There are 2 pillars right in the middle of the room, occasionally blocking the way from one door to the other, which may prove a nuisance to those who do not have batteries left on them.

The Kitchen
This one is, quite literally, a kitchen. It has a microwave; fridge; a few chairs, some knocked out; a table; a sink; a trash can; a pot with a plant and a coffee machine.

A player could mistake the fridge for a prop, but it is a locker and functions just like one.

joke note - the fridge is worlds worst fridge, it has the "locker lines" that you can see through and it prevents a-60's chips from being cold

Bob's Room
This room is a cubicle and a plant by the door. Inside the cubicle, there is a table, a computer on it, a cup of coffee, a keyboard and a chair. There is also a little name on the table that says "Bob", which is quite literally the room's name.

Meeting Room
This room has 4 glass panels, a glass table, a few chairs, a whiteboard and a display/camera with a table. This room has a sneaky battery on the first counter, which can be hard to collect.

Metal Bridge Room
This room consists of a metal bridge, held up by pillars, that leads to the next room, and two side staircases leading downwards. The railings on these staircases have no collision, but the railings on the bridge do. On the right side staircase there is a chance a battery may spawn on one of the lower steps. There is also two computers and two lockers at the bottom.

Trivia
- It can be theorized that "Bob" is the same from "Bob's Coinventure" or "Bob is Missing", both from Nicorocks5555 as well.